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The braille revolution starts with the Monarch

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Early discovery (Ages 0–5)-
Sensory play & tactile exploration

Sensory play, tactile exploration, pre-braille and early visual access.

In the earliest years, learning should feel like play. For young children who are blind or have low vision, hands-on, sensory experiences build the foundation for future literacy and confidence.

Key needs in early learning programs:

– Engaging introductions to braille and tactile symbols.

– Durable, easy-to-handle devices designed for small hands.

– Teacher-friendly tools that help track developmental milestones and adapt learning activities.

3D illustration of a smiling young boy sitting on the floor in a playroom, building with colorful LEGO-like blocks.

Learning through play:

First steps toward braille and independence

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Blindness solutions

Annie

Annie

The world’s first self-learning braille literacy device for early education, combining tactile input, audio guidance, and interactive games.

For young learners: Makes braille engaging through game-based lessons, encouraging exploration while building early tactile recognition skills.

For educators: Tracks each child’s progress in real time, helping identify strengths and where additional support is needed, without requiring constant one-on-one oversight.

Code Jumper

Code Jumper

A tactile coding system introducing programming concepts through large, easy-tohandle pods and connectors.

For young learners: Encourages sequencing, problem-solving, and collaboration in a fun, physical format.

For educators: Creates an inclusive way to introduce early computational thinking without needing complex adaptations.

Blindness solutions

Code Jumper

Code Jumper

A tactile coding system introducing programming concepts through large, easy-tohandle pods and connectors.

For young learners: Encourages sequencing, problem-solving, and collaboration in a fun, physical format.

For educators: Creates an inclusive way to introduce early computational thinking without needing complex adaptations.

Blindness solutions

Annie

Annie

The world’s first self-learning braille literacy device for early education, combining tactile input, audio guidance, and interactive games.

For young learners: Makes braille engaging through game-based lessons, encouraging exploration while building early tactile recognition skills.

For educators: Tracks each child’s progress in real time, helping identify strengths and where additional support is needed, without requiring constant one-on-one oversight.

Low vision solutions

For children with low vision in this age group, the focus is on visual stimulation and accessible engagement rather than formal magnification devices.

Examples include:

  • Large-print and high-contrast books – Supports visual tracking and recognition.
  • Tactile-visual learning boards – Combines touch and sight for early concept building.
  • Interactive story devices with audio support – Encourages early literacy through multisensory input.

explorē 5

explorē 5

A simple, lightweight first magnifier that sparks curiosity: it lets children zoom in on books, toys, and everyday objects—turning exploration into play to build visual skills and independence.

For children: discover the world up close in a fun, playful way, gradually building visual skills and confidence.

For educators: offers an intuitive, portable tool that channels a child’s natural curiosity into guided learning activities, making it easier to introduce early visual engagement without overwhelming the student.